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Video Game: Rigging and Character Animation

I rigged and animated these characters for the iPad game MageRift by Wrecko Studios. The game has a top-down isometric view and a custom-designed interface in which the player uses gestures to cast spells and move around through the world. The characters were modeled and animated in 3D and then rendered as sprites. Most character action animations are 20 frames and include the primary action (e.g., an attack) as well as a resolution back to the idle pose.

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